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Old Oct 24, 2006, 03:47 PM // 15:47   #1
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Default Favor unrealistic as is with release of PvP-editon

With the release of the PvP-edition I think A-net have to change the favor system.
It is not fair that people who don't even have the "whole" game should influence the gaming of the PvE community.


please disscuse this without flames and be civil.

I know there is umten treads about this topic, but the newest edition in the online store has changed the situation.

I do not endorse the ad next to this post or any pop up ad in my post.

Last edited by Stockholm; Oct 25, 2006 at 02:33 PM // 14:33..
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Old Oct 24, 2006, 04:02 PM // 16:02   #2
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Nope, hasn't changed the situation at all, not everyone is interested in the pve aspect of the game, so adding a pvp version has no effect.
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Old Oct 24, 2006, 04:07 PM // 16:07   #3
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Quote:
Originally Posted by dargon
Nope, hasn't changed the situation at all, not everyone is interested in the pve aspect of the game, so adding a pvp version has no effect.
Agreed. Nothing has changed because of this addition to the store.

Whether or not PvP should influence PvE though is still debatable. But there are far too many threads about that already. The addition of PvP-edition to the store doesn't warrant a whole new thread for this old topic.
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Old Oct 24, 2006, 04:13 PM // 16:13   #4
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Well it has change in that before everyone had the ability to go to UW and FoW, now we have ppl without that ability taking part in the favor system. The favor system has no impact what so ever on the PvP aspect of the game.
Before the system could be justified with ppl winning favor for the region so they could go, that argument is nolonger valid.
A-net need to come up with a system where favor is decided by the players it concerns.
Don't get me wrong the PvP edition is great, it's the current favor system thats no longer valid as is.
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Old Oct 24, 2006, 04:20 PM // 16:20   #5
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Quote:
Originally Posted by Stockholm
Before the system could be justified with ppl winning favor for the region so they could go, that argument is no longer valid.
Not everyone PvPs to get the chance to go to UW or FoW. It was like that before the PvP-edition and it will be like that after it. This has only made it cheaper for those that don't want to buy the whole game and easier for them to have all the skills they need to be competitive and make new builds in PvP.

The system isn't justified in any way other than ANet wanted something to tie PvP and PvE together. People are still going to be winning favor for their region so they and their guildies can go to FoW and UW, but like before there will still be those that PvP just to PvP.
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Old Oct 24, 2006, 04:28 PM // 16:28   #6
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That is my point.
People that have absolutly no intersesst in the Pve aspect off the game now don't even pay for it but still influence the "whole" game.
And as I said before there was the theoretical ability to visit UW and FoW, for the ppl with the PvP-edition that ability is non existent.
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Old Oct 24, 2006, 04:45 PM // 16:45   #7
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I hate to be the bearer of bad news, but people don't play in Hero's Ascent to gain favor for their region. In fact I'm sure that if you poll the people who actually win the Hall of Heroes, that maybe 1 in 10 care that it is at all related to favor. Therefore the argument that it was justified in the first place is moot. In fact, I would venture that most people who are serious PvPers, when asked if they had an opportunity to screw over PvE'ers in some fashion by winning in Hero's Ascent would do so in a heartbeat.
The current favor system hasn't been valid since GvG became the deFacto standard by which PvP excellence is measured. Don't get me wrong. I like the way that A-net is trying to integrate PvP and PvE but I would argue strongly that the attempts to date have been failures. It's not for lack of trying though, I will give them that.
The other thing to consider there is that they did create a "favor" system that was decided by the players it concerned. It was called Faction and town control, where the grinders with the most free time controlled access to the high-end PvE areas. I'm sure you can see how well that worked out.


Favor for Taiwan!
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Old Oct 24, 2006, 05:16 PM // 17:16   #8
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Quote:
Originally Posted by vapor311
I like the way that A-net is trying to integrate PvP and PvE but I would argue strongly that the attempts to date have been failures. It's not for lack of trying though, I will give them that.
Actually, I think Alliance Battles were a fairly successful attempt at integrating the two. A lot of PVE'ers say AB is the only PVP they'll play.

But yeah, the favor system is dumb. Was dumb before. Still dumb now.
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Old Oct 24, 2006, 05:27 PM // 17:27   #9
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Just trash the whole Favor system.

No one cares for it anyway. PvP players don't care if they win to allow PvE players access to UW or FoW and to activate the statues throughout the continents. And PvE players definitely hate having their enjoyment and control of their "heroic" destinies in someone else's hands.
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Old Oct 24, 2006, 05:38 PM // 17:38   #10
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/signed

The fact that entrance could be now controlled by people who aren't even allowed in these areas with their accounts underscores how absurd this system is. People who want to go to the Underworld aren't going to rush off to win Halls if they don't have favor, nor are any teams that win likely leave to go on a FoW run.
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Old Oct 24, 2006, 06:20 PM // 18:20   #11
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I doubt if most PVP only players are HA. There really is not a reason for them to.
They don't need the cash or the items for the most part.
IMHO, the PVP only packs will be most popular to people that are into GVG, which has no effect on PvE.

If you are really that worried and disturbed by non-PvE players having an effect on PvE. Go to HA and do something about it.
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Old Oct 24, 2006, 06:38 PM // 18:38   #12
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/notsigned

People could easily have purchased Prophecies when it came out, and played nothing but PVP after they unlocked their ideal build's skills. After the introduction of Balthazaar Faction they could have continued the trend until they had every skill, item upgrade, and rune in the game unlocked if they desired to do so, and then by now they could've unlocked everything in Factions. As a matter of fact, I am quite sure more than a few people have done just what I described.

As it's been pointed out the people who dominate in HoH are doing it for the fun of the PVP and couldn't give a rat's hindquarters about the PVE aspects of controling the HoH (although there are likely some exceptions)...

Your argument is that the people who have the PVP version shouldn't be able to influence the "whole" game is ridiculous, lets see this as an example... 8 people with the PVE enabled Guild Wars go in, win the HoH, and then break out their FoW team leaving the HoH to go back to Europe. Or, 8 people with the PVP only edition play own the HoH until they are defeated... Which leaves the country in question with favor for longer...

So explain, how the PVP only edition of the game is affecting the PVE player negatively?
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Old Oct 24, 2006, 07:06 PM // 19:06   #13
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The favor system is lame but there has to be some control over FoW/UW, everyone having 24hour access would be the downfall of some parts of PvE.
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Old Oct 24, 2006, 07:17 PM // 19:17   #14
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I love the favor system, it's a great idea that adds life & continuity to the game.

I will, however say, the favor system is not equal since there are simply more PEOPLE in different countries. of course it's easier for Europe to have control rather than Japan. They might think about scaling to the population. have it pased on % not #.
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Old Oct 24, 2006, 07:24 PM // 19:24   #15
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The only thing stupider than favor is needing town control to enter an elite mission area.
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Old Oct 24, 2006, 10:50 PM // 22:50   #16
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Here's an idea. How about every time Litch or Shiro are killed, a random player from an opposing region in PvP is also killed! If PvPers can influence PvE, lets go all out and have this be a two way street!
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Old Oct 24, 2006, 11:25 PM // 23:25   #17
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Quote:
Originally Posted by Clone
Here's an idea. How about every time Litch or Shiro are killed, a random player from an opposing region in PvP is also killed! If PvPers can influence PvE, lets go all out and have this be a two way street!

Rofl, i can see it now

'LFG to keep favour- will help with masters reward/bonus'

Its a good idea, but the population# comes into affect again..

because1 continent has more players, it wud eventually mean that the opposing team in PvP will spend 8/10 of their time dead, 1/10 trying to cap the alter, and the other 1/10 hoping like hell we dont kill shiro for the Xth time
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Old Oct 25, 2006, 12:15 AM // 00:15   #18
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Quote:
Originally Posted by Clawdius_Talonious
/notsigned

People could easily have purchased Prophecies when it came out, and played nothing but PVP after they unlocked their ideal build's skills. After the introduction of Balthazaar Faction they could have continued the trend until they had every skill, item upgrade, and rune in the game unlocked if they desired to do so, and then by now they could've unlocked everything in Factions. As a matter of fact, I am quite sure more than a few people have done just what I described.

As it's been pointed out the people who dominate in HoH are doing it for the fun of the PVP and couldn't give a rat's hindquarters about the PVE aspects of controling the HoH (although there are likely some exceptions)...

Your argument is that the people who have the PVP version shouldn't be able to influence the "whole" game is ridiculous, lets see this as an example... 8 people with the PVE enabled Guild Wars go in, win the HoH, and then break out their FoW team leaving the HoH to go back to Europe. Or, 8 people with the PVP only edition play own the HoH until they are defeated... Which leaves the country in question with favor for longer...

So explain, how the PVP only edition of the game is affecting the PVE player negatively?
Simpley put they don't have the same game.
By relesaing the PvP-edition they have created 2 games.
1 GW as a whole game including UW and FoW
2 PvP only game.

And to the person saying I should go to HA myself and do something about it.
I and millions more could go there and still there would be people with PvP ONLY games influencing the favor so thats not a valid solution.

And Yes I know that most PvP players don't care about who has favor or not and that is just another argument for changing the whole system, is it not?

And, No we can not have unlimited access either that would be bad for the ingame economy and ruin the novelty of going to UW and FoW

And plz don't bring up all the old system sucks and such they have been mulled to death allready.
I want to hear what you think about the new aspect now after the PvP-edition introduction.

The question here is
Should players with 1/2 the game have an impact on the something they don't even are able to play?

Last edited by Stockholm; Oct 25, 2006 at 12:29 AM // 00:29..
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Old Oct 25, 2006, 12:24 AM // 00:24   #19
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As for this anti-pvp edition comment /notsigned.

But I will agree Favor is just dumb now...Should probably just be taken out of the game..It probably sounded GREAT on paper when Chapter 1 was released (some sort of pve/pvp link) and worked for awhile...

But all it is now is an unneeded henderance locking pvers from having access to certain parts of the game with no real justification except that the group that won halls just happened to have more Euros in it than Americans because everyone uses International dists and really dont give a flip what region the player they pick up is playing in.
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Old Oct 25, 2006, 02:41 AM // 02:41   #20
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/not signed

The more players we get into GW, the greater the chance that they decide they like the game and go buy the full version.

As for favour, if you want something you got to work for it. You want in to the UW? Then maybe you could go help win favour for your realm. Sometimes I pop into ToA (when we don't have favour) and its full of people waiting for favour, and then you go to HA and there's like 5 people. If you can't be bothered, just go farm minos or something instead of wanting aataxes all the time.

And as for whether or not favour is right? I don't know. Though I don't think you should just have unlimited access to either UW or FoW. Maybe raise the reqs, make it more than just ascending (which even a blind monkey could do) and make it that you have to have finished the last mission or something before you can enter. Then again, shiro can get henched in under two minutes so I don't think that means much.
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